/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima0/views/dead.h" #include "ultima/ultima0/gfx/font.h" #include "ultima/ultima0/ultima0.h" namespace Ultima { namespace Ultima0 { namespace Views { Dead::Dead() : View("Dead") { setBounds(Common::Rect(0, DEFAULT_SCY - 4 * Gfx::GLYPH_HEIGHT, DEFAULT_SCX, DEFAULT_SCY)); } void Dead::draw() { const auto &player = g_engine->_player; auto s = getSurface(); s.clear(); const char *name = player._name; if (*name == '\0') name = "the peasant"; s.writeString(Common::Point(20, 0), "We mourn the passing of", Graphics::kTextAlignCenter); s.writeString(Common::Point(20, 1), Common::String::format("%s and his Computer", name), Graphics::kTextAlignCenter); s.writeString(Common::Point(20, 2), "To invoke a miracle of resurrection", Graphics::kTextAlignCenter); s.writeString(Common::Point(20, 3), "Press a Key", Graphics::kTextAlignCenter); } } // namespace Views } // namespace Ultima0 } // namespace Ultima