/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/savefile.h" #include "engines/util.h" #include "graphics/paletteman.h" #include "ultima/ultima0/ultima0.h" #include "ultima/ultima0/console.h" namespace Ultima { namespace Ultima0 { static const byte PALETTE[][3] = { { 0, 0, 0 }, // Black { 0, 0, 255 }, // Blue { 0, 255, 0 }, // Green, { 0, 255, 255 }, // Cyan { 255, 0, 0 }, // Red { 255, 0, 255 }, // Purple { 255, 255, 0 }, // Yellow { 255, 255, 255 }, // White { 255, 0, 128 }, // Rose { 80, 80, 255 }, // Violet { 180, 180, 180 }, // Grey { 255, 80, 80 } // Orange }; Ultima0Engine *g_engine; Ultima0Engine::Ultima0Engine(OSystem *syst, const Ultima::UltimaGameDescription *gameDesc) : Engine(syst), /*_gameDescription(gameDesc), */_randomSource("Ultima0"), _palette(&PALETTE[0][0], sizeof(PALETTE) / 3) { g_engine = this; } Ultima0Engine::~Ultima0Engine() { stopMidi(); } Common::Error Ultima0Engine::run() { // Initialize the graphics initGraphics(DEFAULT_SCX, DEFAULT_SCY); g_system->getPaletteManager()->setPalette(_palette); // Set the debugger console setDebugger(new Console()); MetaEngine::setKeybindingMode(KBMODE_MINIMAL); // Play the game runGame(); return Common::kNoError; } bool Ultima0Engine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool Ultima0Engine::canSaveGameStateCurrently(Common::U32String *msg) { auto *view = focusedView(); if (!view) return false; Common::String name = focusedView()->getName(); return name == "WorldMap" || name == "Dungeon"; } Common::Error Ultima0Engine::loadGameStream(Common::SeekableReadStream *stream) { Common::Serializer s(stream, nullptr); syncSavegame(s); stopMidi(); replaceView(_player._level == 0 ? "WorldMap" : "Dungeon"); return Common::kNoError; } Common::Error Ultima0Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { Common::Serializer s(nullptr, stream); syncSavegame(s); return Common::kNoError; } void Ultima0Engine::syncSavegame(Common::Serializer &s) { _player.synchronize(s); _worldMap.synchronize(s); _dungeon.synchronize(s); } bool Ultima0Engine::savegamesExist() const { Common::String slotName = getSaveStateName(1); Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName); bool result = saveFile != nullptr; delete saveFile; return result; } void Ultima0Engine::playMidi(const char *name) { stopMidi(); _music = new MusicPlayer(name); _music->playSMF(true); } void Ultima0Engine::stopMidi() { if (_music) { _music->stop(); delete _music; _music = nullptr; } } } // namespace Ultima0 } // namespace Ultima