/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima0/gfx/map.h" #include "ultima/ultima0/ultima0.h" namespace Ultima { namespace Ultima0 { namespace Gfx { void Map::draw(Graphics::ManagedSurface *s, bool showAsMap) { const auto &player = g_engine->_player; const auto &map = g_engine->_worldMap; s->clear(); int x, y, x1, y1, w, h, grid; Common::Rect r; grid = showAsMap ? WORLD_MAP_SIZE : (g_engine->isEnhanced() ? 7 : 3); w = s->w / grid; h = s->h / grid; // Get grid sizes for (x = 0; x < grid; x++) { for (y = 0; y < grid; y++) { r = Common::Rect(x * w, y * h, x * w + w - 1, y * h + h - 1); if (showAsMap) { // If map, not centered around us x1 = x, y1 = y; } else { // Which cell? x1 = player._worldPos.x - grid / 2 + x; y1 = player._worldPos.y - grid / 2 + y; } drawTile(s, r, map.read(x1, y1)); // Draw us if we're there if (x1 == player._worldPos.x && y1 == player._worldPos.y) drawTile(s, r, WT_PLAYER); } } } #define HWColour(IDX) color = IDX #define X(n) (x1 + w * (n)/10) #define Y(n) (y1 + h * (n)/10) #define HWLine(X1, Y1, X2, Y2) s->drawLine(X1, Y1, X2, Y2, color) #define BOX(x1,y1,x2,y2) { HWLine(X(x1),Y(y1),X(x2),Y(y1));HWLine(X(x1),Y(y1),X(x1),Y(y2));HWLine(X(x2),Y(y2),X(x2),Y(y1));HWLine(X(x2),Y(y2),X(x1),Y(y2)); } void Map::drawTile(Graphics::ManagedSurface *s, const Common::Rect &r, int obj) { int x1 = r.left; int y1 = r.top; int w = r.width(); int h = r.height(); byte color = 0; // Decide on the object switch (obj) { case WT_SPACE: // Space does nothing at all break; case WT_MOUNTAIN: // Mountain the cracked effect HWColour(COL_MOUNTAIN); HWLine(X(2), Y(6), X(2), Y(10)); HWLine(X(0), Y(8), X(2), Y(8)); HWLine(X(2), Y(6), X(4), Y(6)); HWLine(X(4), Y(6), X(4), Y(4)); HWLine(X(2), Y(2), X(4), Y(4)); HWLine(X(2), Y(2), X(2), Y(0)); HWLine(X(2), Y(2), X(0), Y(2)); HWLine(X(8), Y(4), X(4), Y(4)); HWLine(X(8), Y(4), X(8), Y(0)); HWLine(X(8), Y(2), X(10), Y(2)); HWLine(X(6), Y(4), X(6), Y(8)); HWLine(X(10), Y(8), X(6), Y(8)); HWLine(X(8), Y(8), X(8), Y(10)); break; case WT_TREE: // Tree is just a box HWColour(COL_TREE); BOX(3, 3, 7, 7); break; case WT_TOWN: // Town is 5 boxes HWColour(COL_TOWN); BOX(2, 2, 4, 4); BOX(4, 4, 6, 6); BOX(6, 6, 8, 8); BOX(6, 2, 8, 4); BOX(2, 6, 4, 8); break; case WT_DUNGEON: // Dungeon is a cross HWColour(COL_DUNGEON); HWLine(X(3), Y(3), X(7), Y(7)); HWLine(X(7), Y(3), X(3), Y(7)); break; case WT_BRITISH: // British castle HWColour(COL_BRITISH); HWLine(X(2), Y(2), X(8), Y(8)); HWLine(X(8), Y(2), X(2), Y(8)); BOX(0, 0, 10, 10); BOX(2, 2, 8, 8); break; case WT_PLAYER: // Player HWColour(COL_PLAYER); HWLine(X(4), Y(5), X(6), Y(5)); HWLine(X(5), Y(4), X(5), Y(6)); break; default: break; } } } // namespace Views } // namespace Ultima0 } // namespace Ultima