/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA0_GFX_SURFACE_H #define ULTIMA0_GFX_SURFACE_H #include "graphics/font.h" #include "graphics/managed_surface.h" #include "ultima/ultima0/gfx/font.h" namespace Ultima { namespace Ultima0 { namespace Gfx { class GfxSurface : public Graphics::ManagedSurface { private: Common::Point _textPos; byte _textColor = C_TEXT_DEFAULT; void newLine(); public: GfxSurface() : Graphics::ManagedSurface() {} GfxSurface(Graphics::ManagedSurface &surf, const Common::Rect &bounds) : Graphics::ManagedSurface(surf, bounds) {} /** * Write some text to the surface */ void writeString(const Common::Point &pt, const Common::String &str, Graphics::TextAlign align = Graphics::kTextAlignLeft); void writeString(const Common::String &str, Graphics::TextAlign align = Graphics::kTextAlignLeft); void writeChar(uint32 chr); void setTextPos(const Common::Point &pt); byte setColor(byte color); byte setColor(byte r, byte g, byte b); }; } // namespace Gfx } // namespace Ultima0 } // namespace Ultima #endif