/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA0_GFX_MAP_H #define ULTIMA0_GFX_MAP_H #include "graphics/managed_surface.h" #include "ultima/ultima0/data/data.h" namespace Ultima { namespace Ultima0 { namespace Gfx { class Dungeon { private: // Slanted drawing constants static int _xLeft, _xRight, _yBottom, _yDiffLeft, _yDiffRight; /** * Calculate display rectangle */ static void calcRect(Graphics::ManagedSurface *s, Common::Rect *r, double _level); /** * Rotate a direction left */ static void rotateLeft(Common::Point *Dir); /** * Draw part of dungeon */ static void drawDungeon(Graphics::ManagedSurface *s, Common::Rect *rOut, Common::Rect *rIn, int Left, int Centre, int Right, int Room, int Monster); /** * Set the oblique drawing routine */ static void setRange(int x1, int x2, int y, int yd1, int yd2); /** * Draw wall object using current setting */ static void drawWall(Graphics::ManagedSurface *s, int n); /** * Convert coordinates from oblique to logical */ static void drawConvert(int *px, int *py); /** * Draw the pits/ladder hole */ static void _DRAWPit(Graphics::ManagedSurface *s, Common::Rect *r, int Dir); public: static void draw(Graphics::ManagedSurface *s); }; } // namespace Gfx } // namespace Ultima0 } // namespace Ultima #endif