/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_MAPS_MAP_WIDGET_H #define ULTIMA_SHARED_MAPS_MAP_WIDGET_H #include "common/events.h" #include "common/ptr.h" #include "common/serializer.h" #include "common/str.h" #include "ultima/shared/core/message_target.h" #include "ultima/shared/core/rect.h" namespace Ultima { namespace Shared { class Game; namespace Maps { enum Direction { DIR_NONE = 0, DIR_LEFT = 1, DIR_RIGHT = 2, DIR_UP = 3, DIR_DOWN = 4, DIR_WEST = 1, DIR_EAST = 2, DIR_NORTH = 3, DIR_SOUTH = 4 }; class MapBase; /** * Base class for things that appear within a map, such as monsters, transports, or people */ class MapWidget : public MessageTarget { DECLARE_MESSAGE_MAP; protected: Game *_game; // Game reference MapBase *_map; // Map reference public: Point _position; // Position within the map Direction _direction; // Direction Common::String _name; // Name of widget public: /** * Support method to get a direction from a keycode */ static Direction directionFromKey(Common::KeyCode keycode); public: CLASSDEF; /** * Constructor */ MapWidget(Game *game, MapBase *map) : _game(game), _map(map), _direction(DIR_NONE) {} MapWidget(Game *game, MapBase *map, const Point &pt, Direction dir = DIR_NONE) : _game(game), _map(map), _position(pt), _direction(dir) {} MapWidget(Game *game, MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) : _game(game), _map(map), _name(name), _position(pt), _direction(dir) {} /** * Destructor */ ~MapWidget() override {} /** * Return a name for a widget class if it can be synchronized to savegames */ virtual const char *getClassName() const { return nullptr; } /** * Handles loading and saving game data */ virtual void synchronize(Common::Serializer &s); /** * Adds a text string to the info area * @param text Text to add * @param newLine Whether to apply a newline at the end * @param replaceLine If true, replaces the current last line */ void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false); /** * Get the tile for the widget */ virtual uint getTileNum() const { return 0; } /** * Returns true if the player can move onto a tile the widget occupies */ virtual bool isBlocking() const { return true; } /** * Called to update the widget at the end of a turn * @param isPreUpdate Update is called twice in succession during the end of turn update. * Once with true for all widgets, then with it false */ virtual void update(bool isPreUpdate) {} enum CanMove { UNSET = 0, YES = 1, NO = 2 }; /** * Returns true if the given widget can move to a given position on the map */ virtual CanMove canMoveTo(const Point &destPos); /** * Moves the widget to a given position * @param destPos Specified new position * @param dir Optional explicit direction to set. If not specified, * the direction will be set relative to the position moved from */ virtual void moveTo(const Point &destPos, Direction dir = DIR_NONE); }; typedef Common::SharedPtr MapWidgetPtr; } // End of namespace Maps } // End of namespace Shared } // End of namespace Ultima #endif