/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_WIDGETS_CREATURE_H #define ULTIMA_SHARED_WIDGETS_CREATURE_H #include "ultima/shared/maps/map_widget.h" #include "ultima/shared/maps/map.h" #include "common/serializer.h" namespace Ultima { namespace Shared { class Game; class Map; namespace Maps { /** * Base class for creatures that can be killed */ class Creature { private: Game *_gameRef; // MapBase *_mapRef; protected: int _hitPoints; bool _isAttacking; protected: /** * Returns either the maximum attack distance for a monster, or 0 if the monster is beyond * that distance from the player */ virtual uint attackDistance() const { return 0; } /** * Handles moving creatures */ virtual void movement() {} /** * Handles attacking the player */ virtual void attackParty() {} public: /** * Constructor */ Creature(Game *game, MapBase *) : _gameRef(game), _hitPoints(0), _isAttacking(false) {} Creature(Game *game, MapBase *, int hitPoints) : _gameRef(game), _hitPoints(hitPoints), _isAttacking(false) {} /** * Destructor */ virtual ~Creature() {} /** * Handles loading and saving games */ void synchronize(Common::Serializer &s); /** * Called to update the widget at the end of a turn * @param isPreUpdate Update is called twice in succession during the end of turn update. * Once with true for all widgets, then with it false */ virtual void update(bool isPreUpdate); /** * True true if the creature is dead */ bool isDead() const { return _hitPoints <= 0; } /** * Removes hit points from a creature * @param amount Amount to remove * @returns Returns true if kills the creature */ virtual bool subtractHitPoints(uint amount); }; } // End of namespace Maps } // End of namespace Shared } // End of namespace Ultima #endif