/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_GFX_VISUAL_SURFACE_H #define ULTIMA_SHARED_GFX_VISUAL_SURFACE_H #include "graphics/managed_surface.h" #include "ultima/shared/core/named_item.h" #include "ultima/shared/core/rect.h" #include "ultima/shared/gfx/screen.h" namespace Ultima { namespace Shared { class GameBase; namespace Gfx { class Font; class VisualSurface : public Graphics::ManagedSurface { private: Rect _bounds; Point _textPos; byte _textColor; byte _bgColor; public: /** * Constructor */ VisualSurface(const Graphics::ManagedSurface &src, const Rect &bounds, GameBase *game = nullptr); /** * Draws a point on the surface */ void drawPoint(const Point &pt, byte color); /** * Set the position for writing text to */ void setTextPos(const Point &pt) { _textPos = pt; } /** * Write out a string */ void writeString(const Common::String &msg, const Point &pt, int color = -1, int bgColor = -1); /** * Write out a string */ void writeString(const Common::String &msg, int color = -1, int bgColor = -1); /** * Draw a character */ void writeChar(unsigned char c, const Point &pt, int color = -1, int bgColor = -1); /** * Draw a character */ void writeChar(unsigned char c, int color = -1, int bgColor = -1); /** * Get the current font height */ size_t fontHeight(); }; } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima #endif