/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_GFX_VIEWPORT_MAP_H #define ULTIMA_SHARED_GFX_VIEWPORT_MAP_H #include "ultima/shared/gfx/visual_item.h" #include "ultima/shared/gfx/sprites.h" namespace Ultima { namespace Shared { class ViewportMap : public Gfx::VisualItem { DECLARE_MESSAGE_MAP; protected: Gfx::Sprites *_sprites; public: CLASSDEF; /** * Constructor */ ViewportMap(TreeItem *parent) : Gfx::VisualItem("ViewportMap", Rect(8, 8, 312, 152), parent), _sprites(nullptr) {} /** * Destructor */ ~ViewportMap() override {} /** * Draws the map */ void draw() override; }; } // End of namespace Shared } // End of namespace Ultima #endif