/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/gfx/popup.h" #include "ultima/shared/early/game_base.h" namespace Ultima { namespace Shared { namespace Gfx { BEGIN_MESSAGE_MAP(Popup, VisualItem) ON_MESSAGE(ShowMsg) END_MESSAGE_MAP() Popup::Popup(GameBase *game) : VisualItem(nullptr), _game(game), _respondTo(nullptr), _parentView(nullptr) { game->addChild(this); } Popup::~Popup() { detach(); } void Popup::show(TreeItem *respondTo) { // Save a copy of the view the popup is being shown on, and activate it _parentView = _game->getView(); _respondTo = respondTo; if (!_respondTo) _respondTo = _parentView; _game->setPopup(this); setDirty(); } void Popup::hide() { CPopupHiddenMsg hiddenMsg(this); hiddenMsg.execute(_respondTo, nullptr, 0); // Reset back to the parent view _game->setView(_parentView); _parentView->setDirty(); } bool Popup::ShowMsg(CShowMsg *msg) { CPopupShownMsg shownMsg(this); shownMsg.execute(_respondTo, nullptr, 0); return true; } } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima