/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_CORE_WIDGETS_H #define ULTIMA_SHARED_CORE_WIDGETS_H #include "ultima/shared/core/map.h" #include "ultima/shared/gfx/dungeon_surface.h" namespace Ultima { namespace Shared { /** * Base class for widgets on maps other than the dungeons */ class StandardWidget : public MapWidget { public: /** * Constructor */ StandardWidget(Game *game, Map::MapBase *map) : MapWidget(game, map) {} StandardWidget(Game *game, Map::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, pt, dir) {} /** * Destructor */ ~StandardWidget() override {} }; class Creature : public StandardWidget { protected: int _hitPoints; bool _isAttacking; protected: /** * Returns either the maximum attack distance for a monster, or 0 if the monster is beyond * that distance from the player */ virtual uint attackDistance() const { return 0; } /** * Handles moving creatures */ virtual void movement() {} /** * Handles attacks */ virtual void attack() {} public: /** * Constructor */ Creature(Game *game, Map::MapBase *map) : StandardWidget(game, map), _hitPoints(0), _isAttacking(false) {} Creature(Game *game, Map::MapBase *map, int hitPoints) : StandardWidget(game, map), _hitPoints(hitPoints), _isAttacking(false) {} Creature(Game *game, Map::MapBase *map, int hitPoints, const Point &pt, Direction dir = DIR_NONE) : StandardWidget(game, map, pt, dir), _hitPoints(hitPoints), _isAttacking(false) {} /** * Destructor */ ~Creature() override {} /** * Handles loading and saving games */ void synchronize(Common::Serializer &s) override; /** * Called to update the widget at the end of a turn * @param isPreUpdate Update is called twice in succession during the end of turn update. * Once with true for all widgets, then with it false */ void update(bool isPreUpdate) override; /** * True true if the creature is dead */ bool isDead() const { return _hitPoints <= 0; } }; /** * Base class for things that appear within the dungeons */ class DungeonWidget : public MapWidget { public: /** * Constructor */ DungeonWidget(Game *game, Map::MapBase *map) : MapWidget(game, map) {} DungeonWidget(Game *game, Map::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, pt, dir) {} DungeonWidget(Game *game, Map::MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, name, pt, dir) {} /** * Destructor */ ~DungeonWidget() override {} /** * Draws an item */ virtual void draw(DungeonSurface &s, uint distance) = 0; }; /** * Stub class for dungeon creatures */ class DungeonCreature { public: virtual ~DungeonCreature() {} /** * Returns true if a monster blocks the background behind him */ virtual bool isBlockingView() const = 0; /** * Draw a monster */ virtual void draw(DungeonSurface &s, uint distance) = 0; }; } // End of namespace Shared } // End of namespace Ultima #endif