/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/core/party.h" namespace Ultima { namespace Shared { Party::~Party() { for (uint idx = 0; idx < _characters.size(); ++idx) delete _characters[idx]; } void Party::add(Character *c) { _characters.push_back(c); } void Party::synchronize(Common::Serializer &s) { uint partyCount = _characters.size(); s.syncAsByte(partyCount); if (s.isLoading()) assert(partyCount == _characters.size()); // Iterate through the characters of the party for (uint idx = 0; idx < _characters.size(); ++idx) _characters[idx]->synchronize(s); } bool Party::isDead() const { for (uint idx = 0; idx < _characters.size(); ++idx) { if ((*this)[idx]._hitPoints > 0) return false; } return true; } bool Party::isFoodless() const { for (uint idx = 0; idx < _characters.size(); ++idx) { if ((*this)[idx]._food > 0) return false; } return true; } } // End of namespace Shared } // End of namespace Ultima