/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_ACTIONS_ACTION_H #define ULTIMA_SHARED_ACTIONS_ACTION_H #include "ultima/shared/core/tree_item.h" namespace Ultima { namespace Shared { class Game; namespace Maps { class Map; } namespace Actions { /** * Base class for implementing the various actions the player can do, such as moving, climbing, entering, etc. */ class Action : public TreeItem { protected: /** * Signals the end of the turn */ void endOfTurn(); public: /** * Constructor */ Action(TreeItem *parent); /** * Destructor */ ~Action() override {} /** * Jumps up through the parents to find the root game */ Game *getGame(); /** * Return the game's map */ Maps::Map *getMap(); /** * Adds a text string to the info area * @param text Text to add * @param newLine Whether to apply a newline at the end */ void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false); /** * Play a sound effect */ void playFX(uint effectId); }; } // End of namespace Actions } // End of namespace Shared } // End of namespace Ultima #endif