/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_VIEWS_MD_SKY_STRIP_WIDGET_H #define NUVIE_VIEWS_MD_SKY_STRIP_WIDGET_H #include "ultima/nuvie/gui/widgets/gui_widget.h" #include "ultima/nuvie/files/u6_shape.h" namespace Ultima { namespace Nuvie { class GameClock; class Configuration; class Player; class MDSkyStripWidget : public GUI_Widget { protected: const Configuration *config; GameClock *_clock; U6Shape strip1, strip2; Player *player; public: MDSkyStripWidget(const Configuration *cfg, GameClock *c, Player *p); ~MDSkyStripWidget() override; void init(sint16 x, sint16 y); void Display(bool full_redraw) override; private: void display_surface(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif