/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SOUND_TOWNS_SFX_MANAGER_H #define NUVIE_SOUND_TOWNS_SFX_MANAGER_H #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/sound/decoder/fm_towns_decoder_stream.h" #include "ultima/nuvie/sound/sfx_manager.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace Ultima { namespace Nuvie { #define TOWNS_SFX_SOUNDS1_SIZE 12 typedef struct { unsigned char *buf; uint32 len; } TownsSampleData; class TownsSfxManager : public SfxManager { public: TownsSfxManager(const Configuration *cfg, Audio::Mixer *m); ~TownsSfxManager() override; bool playSfx(SfxIdType sfx_id, uint8 volume) override; bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) override; private: Common::Path sounds2dat_filepath; TownsSampleData sounds1_dat[TOWNS_SFX_SOUNDS1_SIZE]; U6Audio::RandomCollectionAudioStream *fireStream; void loadSound1Dat(); void playSoundSample(uint8 sample_num, Audio::SoundHandle *looping_handle, uint8 volume); }; } // End of namespace Nuvie } // End of namespace Ultima #endif