/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SOUND_SOUND_H #define NUVIE_SOUND_SOUND_H #include "ultima/nuvie/core/game.h" #include "ultima/shared/std/string.h" #include "ultima/shared/std/containers.h" namespace Ultima { namespace Nuvie { using Std::string; using Std::list; using Std::vector; class Sound { public: virtual ~Sound() {}; virtual bool Play(bool looping = false) = 0; virtual bool Stop() = 0; virtual bool FadeOut(float seconds) = 0; virtual bool SetVolume(uint8 volume) = 0; //range 0..255 const string &GetName() const { return m_Filename; } string GetTitle() { return m_Title; } string GetId() { return m_FileId; } protected: // TODO: determine if filename should be a Common::Path string m_Filename; string m_Title; string m_FileId; // static SoundManager *gpSM; }; class SoundCollection { public: Sound *Select() { int i = NUVIE_RAND() % m_Sounds.size(); return m_Sounds[i]; }; //randomly select one from the list vector m_Sounds; }; } // End of namespace Nuvie } // End of namespace Ultima #endif