/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SOUND_MIXER_DECODER_PC_SPEAKER_H #define NUVIE_SOUND_MIXER_DECODER_PC_SPEAKER_H #include "ultima/nuvie/files/nuvie_io_file.h" namespace Ultima { namespace Nuvie { #define SPKR_OUTPUT_RATE 22050 //11025 //FIXME may need to fiddle with this. class PCSpeaker { private: uint32 rate; uint16 frequency; float half_period; float cur_vol; float want_vol; float time_left; uint32 osc_length; uint32 osc_samples; private: NuvieIOFileWrite dataFile; uint32 wav_length; public: PCSpeaker(uint32 mixer_rate); ~PCSpeaker() { } void SetOn(); void SetOff(); void SetFrequency(uint16 freq, float offset = 0.0f); void PCSPEAKER_CallBack(sint16 *stream, const uint32 len); }; } // End of namespace Nuvie } // End of namespace Ultima #endif