/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NUVIE_SCRIPT_SCRIPT_CUTSCENE_H
#define NUVIE_SCRIPT_SCRIPT_CUTSCENE_H
#include "common/lua/lua.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/gui/widgets/gui_widget.h"
#include "ultima/nuvie/files/u6_shape.h"
#include "ultima/nuvie/fonts/wou_font.h"
#include "ultima/nuvie/conf/configuration.h"
namespace Ultima {
namespace Nuvie {
class SoundManager;
class Font;
class U6LineWalker;
class Cursor;
class CSImage {
public:
U6Shape *orig_shp;
U6Shape *scaled_shp;
U6Shape *shp;
uint16 scale;
uint16 refcount;
CSImage(U6Shape *shape) {
orig_shp = shape;
scaled_shp = nullptr;
shp = shape;
scale = 100;
refcount = 0;
}
virtual ~CSImage() {}
void setScale(uint16 percentage);
uint16 getScale() {
return scale;
}
virtual void updateEffect() { };
};
#define STAR_FIELD_NUM_STARS 70
class CSStarFieldImage : public CSImage {
private:
uint16 w;
uint16 h;
struct {
uint8 color;
U6LineWalker *line;
} stars[STAR_FIELD_NUM_STARS];
public:
CSStarFieldImage(U6Shape *shape);
~CSStarFieldImage() override {}
void updateEffect() override;
};
struct CSSprite {
sint16 x;
sint16 y;
uint8 opacity;
CSImage *image;
bool visible;
Common::Rect clip_rect;
Std::string text;
uint16 text_color;
uint8 text_align;
CSSprite() {
x = 0;
y = 0;
opacity = 255;
image = nullptr;
visible = false;
clip_rect = Common::Rect();
text = "";
text_color = 0xffff;
text_align = 0;
}
};
struct CSMidGameData {
Std::vector text;
Std::vector images;
};
struct TransferSaveData {
int gameType;
Common::String name;
int gender;
Common::String className;
int str;
int dex;
int intelligence;
int magic;
int exp;
int level;
};
void nscript_init_cutscene(lua_State *L, Configuration *cfg, GUI *gui, SoundManager *sm);
class ScriptCutscene : public GUI_Widget {
private:
Configuration *config;
GUI *gui;
Cursor *cursor;
Std::list sprite_list; // in paint order
Screen *screen;
uint8 *palette;
SoundManager *sound_manager;
WOUFont *font;
Common::Rect clip_rect;
uint16 x_off, y_off;
uint32 next_time;
uint32 loop_interval;
uint8 screen_opacity;
uint8 bg_color;
bool solid_bg;
bool rotate_game_palette;
public:
ScriptCutscene(GUI *g, Configuration *cfg, SoundManager *sm);
~ScriptCutscene() override;
Std::vector load_text(const char *filename, uint8 idx);
Std::vector load_midgame_file(const char *filename);
TransferSaveData load_transfer_save();
CSImage *load_image(const char *filename, int idx, int sub_idx = 0);
Std::vector > load_all_images(const char *filename);
void add_sprite(CSSprite *s) {
sprite_list.push_back(s);
}
void remove_sprite(CSSprite *s) {
sprite_list.remove(s);
}
void load_palette(const char *filename, int idx);
void set_palette_entry(uint8 idx, uint8 r, uint8 g, uint8 b);
void rotate_palette(uint8 idx, uint8 length);
void set_screen_opacity(uint8 new_opacity);
void enable_game_palette_rotation(bool val) {
rotate_game_palette = val;
}
void set_update_interval(uint16 interval);
void update();
void wait();
void Display(bool full_redraw) override;
void Hide() override;
void print_text(CSImage *image, const char *string, uint16 *x, uint16 *y, uint16 startx, uint16 width, uint8 color);
void print_text_raw(CSImage *image, const char *string, uint16 x, uint16 y, uint8 color) const;
SoundManager *get_sound_manager() {
return sound_manager;
}
uint16 get_x_off() const {
return x_off;
}
uint16 get_y_off() const {
return y_off;
}
Font *get_font() {
return (Font *)font;
}
Configuration *get_config() {
return config;
}
void hide_sprites();
void set_bg_color(uint8 new_color) {
bg_color = new_color;
}
void set_solid_bg(bool value) {
solid_bg = value;
}
Screen *get_screen() {
return screen;
}
uint16 get_text_width(const char *text) {
return font->getStringWidth(text);
}
private:
bool is_lzc(const char *filename);
CSImage *load_image_from_lzc(const Common::Path &filename, uint16 idx, uint16 sub_idx);
void display_wrapped_text(CSSprite *s);
int display_wrapped_text_line(Std::string str, uint8 text_color, int x, int y, uint8 align_val);
bool load_u4_save_file(TransferSaveData &saveData);
bool load_u5_save_file(TransferSaveData &saveData);
};
ScriptCutscene *get_cutscene();
} // End of namespace Nuvie
} // End of namespace Ultima
#endif