/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SCREEN_GAME_PALETTE_H #define NUVIE_SCREEN_GAME_PALETTE_H #include "ultima/nuvie/screen/screen.h" namespace Ultima { namespace Nuvie { class Configuration; class GamePalette { uint8 *palette; Screen *screen; const Configuration *config; uint8 counter; uint8 bg_color; public: GamePalette(Screen *s, const Configuration *cfg); ~GamePalette(); void rotatePalette(); uint8 get_bg_color() const { return bg_color; } void set_palette(); bool loadPaletteIntoBuffer(unsigned char *pal); protected: bool loadPalette(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif