/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/files/nuvie_io_file.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/screen/screen.h" #include "ultima/nuvie/screen/dither.h" #include "ultima/nuvie/screen/game_palette.h" #include "common/util.h" namespace Ultima { namespace Nuvie { GamePalette::GamePalette(Screen *s, const Configuration *cfg) : screen(s), config(cfg), counter(0) { palette = (uint8 *)malloc(768); memset(palette, 0, 768); loadPalette(); set_palette(); } GamePalette::~GamePalette() { free(palette); } void GamePalette::set_palette() { screen->set_palette(palette); } bool GamePalette::loadPalette() { uint16 i, j; Common::Path filename; NuvieIOFileRead file; Std::string game_name, game_id, pal_name; config->value("config/GameName", game_name); config->value("config/GameID", game_id); pal_name.assign(game_id); pal_name.append("pal"); config_get_path(config, pal_name, filename); if (file.open(filename) == false) { DEBUG(0, LEVEL_ERROR, "loading palette.\n"); return false; } unsigned char *buf = file.readAll(); uint8 *pal_ptr = palette; for (i = 0, j = 0; i < MIN(256U, file.get_size() / 3); i++, j += 3) { pal_ptr[0] = buf[j] << 2; pal_ptr[1] = buf[j + 1] << 2; pal_ptr[2] = buf[j + 2] << 2; pal_ptr += 3; } free(buf); /* printf("GIMP Palette\nName: SE\n#\n"); for (int i = 0; i < 0x100; i++) { for (int j = 0; j < 3; j++) { printf("% 3d ", palette[i*3+j]); } printf(" untitled\n"); } */ uint8 dither_mode = Game::get_game()->get_dither()->get_mode(); if (Game::get_game()->get_game_type() == NUVIE_GAME_U6) { if (dither_mode == DITHER_NONE) bg_color = 0x31; else bg_color = 0xf; } else if (Game::get_game()->get_game_type() == NUVIE_GAME_MD) bg_color = 220; else // SE bg_color = 72; return true; } bool GamePalette::loadPaletteIntoBuffer(unsigned char *pal) { uint16 i, j; Common::Path filename; NuvieIOFileRead file; Std::string game_name, game_id, pal_name; config->value("config/GameName", game_name); config->value("config/GameID", game_id); pal_name.assign(game_id); pal_name.append("pal"); config_get_path(config, pal_name, filename); if (file.open(filename) == false) { DEBUG(0, LEVEL_ERROR, "loading palette.\n"); return false; } unsigned char *buf = file.readAll(); uint8 *pal_ptr = pal; for (i = 0, j = 0; i < 256; i++, j += 3) { pal_ptr[0] = buf[j] << 2; pal_ptr[1] = buf[j + 1] << 2; pal_ptr[2] = buf[j + 2] << 2; pal_ptr[3] = 0; pal_ptr += 4; } free(buf); return true; } void GamePalette::rotatePalette() { if (Game::get_game()->anims_paused()) return; screen->rotate_palette(0xe0, 8); // Fires, braziers, candles screen->rotate_palette(0xe8, 8); // BluGlo[tm] magical items if (counter == 0) { screen->rotate_palette(0xf0, 4); // screen->rotate_palette(0xf4, 4); // Kitchen Cauldrons screen->rotate_palette(0xf8, 4); // Poison Field counter = 1; } else counter = 0; } } // End of namespace Nuvie } // End of namespace Ultima