/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SCREEN_DITHER_H #define NUVIE_SCREEN_DITHER_H namespace Ultima { namespace Nuvie { class Configuration; #define DITHER_NO_TRANSPARENCY false // Dither modes.. enum DitherMode { DITHER_NONE = 0, DITHER_CGA = 1, DITHER_EGA = 2, DITHER_HRC = 3 //FIXME add this mode. }; class Dither { const Configuration *config; uint8 *dither; DitherMode mode; public: Dither(const Configuration *cfg); ~Dither(); uint8 get_mode() const { return mode; } bool dither_bitmap(unsigned char *src_buf, uint16 src_w, uint16 src_h, bool has_transparency); protected: bool load_data(); void set_mode(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif