/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SAVE_SAVE_GAME_H #define NUVIE_SAVE_SAVE_GAME_H #define SAVE_VERSION_MAJOR 1 #define SAVE_VERSION_MINOR 0 #define SAVE_VERSION (SAVE_VERSION_MAJOR * 256 + SAVE_VERSION_MINOR) #include "ultima/shared/std/string.h" #include "ultima/nuvie/files/nuvie_io_file.h" namespace Ultima { namespace Nuvie { class Configuration; class ActorManager; class ObjManager; class Actor; class Map; class NuvieIO; class NuvieIOFileWrite; class SaveGame { private: Configuration *config; NuvieIOBuffer objlist; protected: bool load_objlist(); bool save_objlist(); void update_objlist_for_new_game(); void update_objlist_for_new_game_u6(); void update_objlist_for_new_game_se(); void update_objlist_for_new_game_md(); public: SaveGame(Configuration *cfg); ~SaveGame(); void init(ObjManager *obj_manager); /** * Sets up a new game */ bool load_new(); /** * Loads in the savegame created by the original Ultima 6 */ bool load_original(); /** * Transfers in a character from a previous Ultima game */ bool transfer_character(); /** * Loads the savegame with the given name */ bool load(const Common::String &filename); bool check_version(NuvieIOFileRead *loadfile, uint16 gameType); bool save(const Common::String &filename, const Common::String &save_description, bool isAutosave); }; } // End of namespace Nuvie } // End of namespace Ultima #endif