/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/gui/widgets/console.h" #include "ultima/nuvie/files/nuvie_io_file.h" #include "ultima/nuvie/files/u6_shape.h" #include "ultima/nuvie/screen/dither.h" #include "ultima/nuvie/core/game.h" #include "ultima/nuvie/actors/actor_manager.h" #include "ultima/nuvie/actors/actor.h" #include "ultima/nuvie/portraits/portrait.h" #include "ultima/nuvie/portraits/portrait_u6.h" #include "ultima/nuvie/portraits/portrait_md.h" #include "ultima/nuvie/portraits/portrait_se.h" #include "ultima/nuvie/files/u6_lzw.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/files/u6_lib_n.h" #include "ultima/nuvie/core/u6_objects.h" namespace Ultima { namespace Nuvie { Portrait *newPortrait(nuvie_game_t gametype, const Configuration *cfg) { // Correct portrait class for each game switch (gametype) { case NUVIE_GAME_U6 : return new PortraitU6(cfg); break; case NUVIE_GAME_MD : return new PortraitMD(cfg); break; case NUVIE_GAME_SE : return new PortraitSE(cfg); break; } return nullptr; } Portrait::Portrait(const Configuration *cfg) : config(cfg), avatar_portrait_num(0), width(0), height(0) { } uint8 Portrait::get_avatar_portrait_num() const { return get_portrait_num(Game::get_game()->get_actor_manager()->get_avatar()); } unsigned char *Portrait::get_wou_portrait_data(U6Lib_n *lib, uint8 num) { // MD/SE U6Shape *shp; unsigned char *shp_data; NuvieIOBuffer shp_buf; U6Lib_n shp_lib; unsigned char *new_portrait; uint16 portrait_w; uint16 portrait_h; shp_data = lib->get_item(num, nullptr); shp_buf.open(shp_data, lib->get_item_size(num), NUVIE_BUF_NOCOPY); if (shp_buf.get_size() == 0) { // no portrait at that index free(shp_data); return nullptr; } shp = new U6Shape(); shp_lib.open(&shp_buf, 4, NUVIE_GAME_SE); shp->load(&shp_lib, 0); shp->get_size(&portrait_w, &portrait_h); new_portrait = (unsigned char *)malloc(portrait_w * portrait_h); memcpy(new_portrait, shp->get_data(), portrait_w * portrait_h); //new_portrait=shp->get_data(); // probably need to copy here delete shp; shp_lib.close(); free(shp_data); return new_portrait; } } // End of namespace Nuvie } // End of namespace Ultima