/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/gui/gui.h" #include "ultima/nuvie/gui/gui_types.h" #include "ultima/nuvie/gui/gui_button.h" #include "ultima/nuvie/gui/gui_text.h" #include "ultima/nuvie/gui/gui_text_toggle_button.h" #include "ultima/nuvie/gui/gui_callback.h" #include "ultima/nuvie/gui/gui_area.h" #include "ultima/nuvie/gui/gui_dialog.h" #include "ultima/nuvie/menus/cheats_dialog.h" #include "ultima/nuvie/core/egg_manager.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/core/converse.h" #include "ultima/nuvie/core/obj_manager.h" #include "ultima/nuvie/gui/widgets/map_window.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/keybinding/keys.h" namespace Ultima { namespace Nuvie { static const int CD_WIDTH = 212; static const int CD_HEIGHT = 101; CheatsDialog::CheatsDialog(GUI_CallBack *callback) : GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - CD_WIDTH) / 2, Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - CD_HEIGHT) / 2, CD_WIDTH, CD_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback) { init(); grab_focus(); } bool CheatsDialog::init() { int textY[] = { 11, 24, 37, 50, 63 }; int buttonY[] = { 9, 22, 35, 48, 61, 80 }; int colX[] = { 9, 163 }; int height = 12; b_index_num = -1; last_index = 0; GUI_Widget *widget; GUI *gui = GUI::get_gui(); widget = new GUI_Text(colX[0], textY[0], 0, 0, 0, "Cheats:", gui->get_font()); AddWidget(widget); widget = new GUI_Text(colX[0], textY[1], 0, 0, 0, "Show eggs:", gui->get_font()); AddWidget(widget); widget = new GUI_Text(colX[0], textY[2], 0, 0, 0, "Enable hackmove:", gui->get_font()); AddWidget(widget); widget = new GUI_Text(colX[0], textY[3], 0, 0, 0, "Anyone will join:", gui->get_font()); AddWidget(widget); widget = new GUI_Text(colX[0], textY[4], 0, 0, 0, "Minimum brightness:", gui->get_font()); AddWidget(widget); bool party_all_the_time; Game *game = Game::get_game(); Configuration *config = game->get_config(); config->value("config/cheats/party_all_the_time", party_all_the_time); const char *const enabled_text[] = { "Disabled", "Enabled" }; const char *const yesno_text[] = { "no", "yes" }; char buff[4]; int brightness_selection; int num_of_brightness = 8; uint8 min_brightness = game->get_map_window()->get_min_brightness(); if (min_brightness == 255) { brightness_selection = 7; } else if (min_brightness % 20 == 0 && min_brightness <= 120) { brightness_selection = min_brightness / 20; } else { num_of_brightness = 9; brightness_selection = 8; // manually edited setting or old 128 Common::sprintf_s(buff, "%d", min_brightness); } const char *const brightness_text[] = { "0", "20", "40", "60", "80", "100", "120", "255", buff }; cheat_button = new GUI_TextToggleButton(this, colX[1] - 30, buttonY[0], 70, height, enabled_text, 2, game->are_cheats_enabled(), gui->get_font(), BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(cheat_button); button_index[last_index] = cheat_button; egg_button = new GUI_TextToggleButton(this, colX[1], buttonY[1], 40, height, yesno_text, 2, game->get_obj_manager()->is_showing_eggs(), gui->get_font(), BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(egg_button); button_index[last_index += 1] = egg_button; hackmove_button = new GUI_TextToggleButton(this, colX[1], buttonY[2], 40, height, yesno_text, 2, game->using_hackmove(), gui->get_font(), BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(hackmove_button); button_index[last_index += 1] = hackmove_button; party_button = new GUI_TextToggleButton(this, colX[1], buttonY[3], 40, height, yesno_text, 2, party_all_the_time, gui->get_font(), BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(party_button); button_index[last_index += 1] = party_button; brightness_button = new GUI_TextToggleButton(this, colX[1], buttonY[4], 40, height, brightness_text, num_of_brightness, brightness_selection, gui->get_font(), BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(brightness_button); button_index[last_index += 1] = brightness_button; cancel_button = new GUI_Button(this, 50, buttonY[5], 54, height, "Cancel", gui->get_font(), BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(cancel_button); button_index[last_index += 1] = cancel_button; save_button = new GUI_Button(this, 121, buttonY[5], 40, height, "Save", gui->get_font(), BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(save_button); button_index[last_index += 1] = save_button; return true; } CheatsDialog::~CheatsDialog() { } GUI_status CheatsDialog::close_dialog() { Delete(); // mark dialog as deleted. it will be freed by the GUI object callback_object->callback(0, this, this); // I don't think this does anything atm return GUI_YUM; } GUI_status CheatsDialog::KeyDown(const Common::KeyState &key) { KeyBinder *keybinder = Game::get_game()->get_keybinder(); ActionType a = keybinder->get_ActionType(key); switch (keybinder->GetActionKeyType(a)) { case NORTH_KEY: case WEST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num <= 0) b_index_num = last_index; else b_index_num = b_index_num - 1; button_index[b_index_num]->set_highlighted(true); break; case SOUTH_KEY: case EAST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num == last_index) b_index_num = 0; else b_index_num += 1; button_index[b_index_num]->set_highlighted(true); break; case DO_ACTION_KEY: if (b_index_num != -1) return button_index[b_index_num]->Activate_button(); break; case CANCEL_ACTION_KEY: return close_dialog(); default: keybinder->handle_always_available_keys(a); break; } return GUI_YUM; } GUI_status CheatsDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) { if (caller == cancel_button) { return close_dialog(); } else if (caller == save_button) { Game *game = Game::get_game(); Configuration *config = game->get_config(); Std::string key = config_get_game_key(config); key.append("/show_eggs"); config->set(key, egg_button->GetSelection() ? "yes" : "no"); game->get_obj_manager()->set_show_eggs(egg_button->GetSelection()); game->get_egg_manager()->set_egg_visibility(cheat_button->GetSelection() ? egg_button->GetSelection() : false); game->set_cheats_enabled(cheat_button->GetSelection()); config->set("config/cheats/enabled", cheat_button->GetSelection() ? "yes" : "no"); game->set_hackmove(hackmove_button->GetSelection()); config->set("config/cheats/enable_hackmove", hackmove_button->GetSelection() ? "yes" : "no"); game->get_converse()->set_party_all_the_time(party_button->GetSelection()); config->set("config/cheats/party_all_the_time", party_button->GetSelection() ? "yes" : "no"); int brightness = brightness_button->GetSelection(); if (brightness < 8) { int min_brightness; if (brightness == 7) min_brightness = 255; else min_brightness = brightness * 20; config->set("config/cheats/min_brightness", min_brightness); game->get_map_window()->set_min_brightness(min_brightness); game->get_map_window()->updateAmbience(); } config->write(); return close_dialog(); } return GUI_PASS; } } // End of namespace Nuvie } // End of namespace Ultima