/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_FONTS_U6_FONT_H #define NUVIE_FONTS_U6_FONT_H #define FONT_COLOR_U6_NORMAL 0x48 #define FONT_COLOR_U6_HIGHLIGHT 0x0c #include "ultima/nuvie/fonts/font.h" namespace Ultima { namespace Nuvie { class Configuration; class Screen; class U6Font : public Font { private: unsigned char *font_data; public: U6Font(); ~U6Font() override; bool init(unsigned char *data, uint16 num_chars, uint16 char_offset); uint16 getCharWidth(uint8 c) override { return 8; } uint16 getCharHeight() override { return 8; } uint16 drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y, uint8 color) override; protected: }; } // End of namespace Nuvie } // End of namespace Ultima #endif