/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/screen/screen.h" #include "ultima/nuvie/files/u6_lzw.h" #include "ultima/nuvie/files/u6_shape.h" #include "ultima/nuvie/fonts/font.h" #include "ultima/nuvie/core/game.h" namespace Ultima { namespace Nuvie { Font::Font() : num_chars(0), offset(0), default_color(FONT_COLOR_U6_NORMAL), default_highlight_color(FONT_COLOR_U6_HIGHLIGHT) { } Font::~Font() { } uint16 Font::drawString(Screen *screen, const char *str, uint16 x, uint16 y) { return drawString(screen, str, strlen(str), x, y, default_color, default_highlight_color); } uint16 Font::drawString(Screen *screen, const char *str, uint16 x, uint16 y, uint8 color, uint8 highlight_color) { return drawString(screen, str, strlen(str), x, y, color, highlight_color); } uint16 Font::drawString(Screen *screen, const char *str, uint16 string_len, uint16 x, uint16 y, uint8 color, uint8 highlight_color) { uint16 i; bool highlight = false; uint16 font_len = 0; for (i = 0; i < string_len; i++) { if (str[i] == '@') highlight = true; else { if (!Common::isAlpha(str[i])) highlight = false; font_len += drawChar(screen, get_char_num(str[i]), x + font_len, y, highlight ? highlight_color : color); } } highlight = false; return font_len; } uint8 Font::get_char_num(uint8 c) { if (c >= offset && c < offset + num_chars) c -= offset; else c = 0; return c; } uint16 Font::getStringWidth(const char *str) { return getStringWidth(str, strlen(str)); } uint16 Font::getStringWidth(const char *str, uint16 string_len) { uint16 i; uint16 w = 0; for (i = 0; i < string_len; i++) { w += getCharWidth(str[i]); } return w; } uint16 Font::drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y) { return drawChar(screen, char_num, x, y, default_color); } } // End of namespace Nuvie } // End of namespace Ultima