/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_ACTORS_MD_ACTOR_H #define NUVIE_ACTORS_MD_ACTOR_H #include "ultima/nuvie/actors/wou_actor.h" namespace Ultima { namespace Nuvie { class MDActor: public WOUActor { public: MDActor(Map *m, ObjManager *om, GameClock *c); ~MDActor() override; bool init(uint8 unused = 0) override; bool will_not_talk() const override; uint8 get_maxhp() const override { return (((level * 24 + strength * 2) < 255) ? (level * 24 + strength * 2) : 255); } uint8 get_hp_text_color() const override; uint8 get_str_text_color() const override; uint8 get_dex_text_color() const override; bool is_immobile() const override; bool check_move(uint16 new_x, uint16 new_y, uint8 new_z, ActorMoveFlags flags = 0) override; uint16 get_downward_facing_tile_num() const override; void set_direction(NuvieDir d) override; bool is_passable() const override; }; } // End of namespace Nuvie } // End of namespace Ultima #endif