/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twine/shared.h" namespace TwinE { int32 LBAAngles::ANGLE_360; int32 LBAAngles::ANGLE_351; int32 LBAAngles::ANGLE_334; int32 LBAAngles::ANGLE_315; int32 LBAAngles::ANGLE_270; int32 LBAAngles::ANGLE_225; int32 LBAAngles::ANGLE_210; int32 LBAAngles::ANGLE_180; int32 LBAAngles::ANGLE_157_5; int32 LBAAngles::ANGLE_140; int32 LBAAngles::ANGLE_135; int32 LBAAngles::ANGLE_90; int32 LBAAngles::ANGLE_70; int32 LBAAngles::ANGLE_63; int32 LBAAngles::ANGLE_45; int32 LBAAngles::ANGLE_22_5; int32 LBAAngles::ANGLE_17; int32 LBAAngles::ANGLE_11_25; int32 LBAAngles::ANGLE_2; int32 LBAAngles::ANGLE_1; int32 LBAAngles::ANGLE_0; void LBAAngles::init(int factor) { ANGLE_360 = 1024 * factor; ANGLE_351 = 1000 * factor; ANGLE_334 = 950 * factor; ANGLE_315 = 896 * factor; ANGLE_270 = 768 * factor; ANGLE_225 = 640 * factor; ANGLE_210 = 600 * factor; ANGLE_180 = 512 * factor; ANGLE_157_5 = 448 * factor; ANGLE_140 = 400 * factor; ANGLE_135 = 384 * factor; ANGLE_90 = 256 * factor; ANGLE_70 = 200 * factor; ANGLE_63 = 180 * factor; ANGLE_45 = 128 * factor; ANGLE_22_5 = 64 * factor; ANGLE_17 = 50 * factor; ANGLE_11_25 = 32 * factor; ANGLE_2 = 8 * factor; ANGLE_1 = 5 * factor; ANGLE_0 = 0 * factor; } void LBAAngles::lba1() { init(1); } void LBAAngles::lba2() { init(4); } int32 getDistance2D(int32 x1, int32 z1, int32 x2, int32 z2) { return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1))); } int32 getDistance2D(const IVec3 &v1, const IVec3 &v2) { return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.z - v1.z) * (v2.z - v1.z))); } int32 getDistance3D(int32 x1, int32 y1, int32 z1, int32 x2, int32 y2, int32 z2) { return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1))); } int32 getDistance3D(const IVec3 &v1, const IVec3 &v2) { return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.y - v1.y) * (v2.y - v1.y) + (v2.z - v1.z) * (v2.z - v1.z))); } }