/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twine/script/script_move_v2.h" #include "twine/audio/sound.h" #include "twine/resources/resources.h" #include "twine/twine.h" namespace TwinE { static const ScriptMoveFunction function_map[] = { {"END", ScriptMove::mEND}, {"NOP", ScriptMove::mNOP}, {"BODY", ScriptMove::mBODY}, {"ANIM", ScriptMove::mANIM}, {"GOTO_POINT", ScriptMove::mGOTO_POINT}, {"WAIT_ANIM", ScriptMove::mWAIT_ANIM}, {"LOOP", ScriptMove::mLOOP}, {"ANGLE", ScriptMove::mANGLE}, {"POS_POINT", ScriptMove::mPOS_POINT}, {"LABEL", ScriptMove::mLABEL}, {"GOTO", ScriptMove::mGOTO}, {"STOP", ScriptMove::mSTOP}, {"GOTO_SYM_POINT", ScriptMove::mGOTO_SYM_POINT}, {"WAIT_NUM_ANIM", ScriptMove::mWAIT_NUM_ANIM}, {"SAMPLE", ScriptMove::mSAMPLE}, {"GOTO_POINT_3D", ScriptMove::mGOTO_POINT_3D}, {"SPEED", ScriptMove::mSPEED}, {"BACKGROUND", ScriptMove::mBACKGROUND}, {"WAIT_NUM_SECOND", ScriptMove::mWAIT_NUM_SECOND}, {"NO_BODY", ScriptMove::mNO_BODY}, {"BETA", ScriptMove::mBETA}, {"OPEN_LEFT", ScriptMove::mOPEN_LEFT}, {"OPEN_RIGHT", ScriptMove::mOPEN_RIGHT}, {"OPEN_UP", ScriptMove::mOPEN_UP}, {"OPEN_DOWN", ScriptMove::mOPEN_DOWN}, {"CLOSE", ScriptMove::mCLOSE}, {"WAIT_DOOR", ScriptMove::mWAIT_DOOR}, {"SAMPLE_RND", ScriptMove::mSAMPLE_RND}, {"SAMPLE_ALWAYS", ScriptMoveV2::mSAMPLE_ALWAYS}, {"SAMPLE_STOP", ScriptMove::mSAMPLE_STOP}, {"PLAY_FLA", ScriptMove::mPLAY_FLA}, {"REPEAT_SAMPLE", ScriptMove::mREPEAT_SAMPLE}, {"SIMPLE_SAMPLE", ScriptMove::mSIMPLE_SAMPLE}, {"FACE_HERO", ScriptMove::mFACE_HERO}, {"ANGLE_RND", ScriptMove::mANGLE_RND}, {"REM", ScriptMove::mEMPTY}, // unused {"WAIT_NB_DIZIEME", ScriptMoveV2::mWAIT_NB_DIZIEME}, {"DO", ScriptMove::mEMPTY}, // unused {"SPRITE", ScriptMoveV2::mSPRITE}, {"WAIT_NB_SECOND_RND", ScriptMoveV2::mWAIT_NB_SECOND_RND}, {"AFF_TIMER", ScriptMove::mEMPTY}, // unused {"SET_FRAME", ScriptMoveV2::mSET_FRAME}, {"SET_FRAME_3DS", ScriptMoveV2::mSET_FRAME_3DS}, {"SET_START_3DS", ScriptMoveV2::mSET_START_3DS}, {"SET_END_3DS", ScriptMoveV2::mSET_END_3DS}, {"START_ANIM_3DS", ScriptMoveV2::mSTART_ANIM_3DS}, {"STOP_ANIM_3DS", ScriptMoveV2::mSTOP_ANIM_3DS}, {"WAIT_ANIM_3DS", ScriptMoveV2::mWAIT_ANIM_3DS}, {"WAIT_FRAME_3DS", ScriptMoveV2::mWAIT_FRAME_3DS}, {"WAIT_NB_DIZIEME_RND", ScriptMoveV2::mWAIT_NB_DIZIEME_RND}, {"DECALAGE", ScriptMoveV2::mOFFSET}, {"FREQUENCY", ScriptMoveV2::mFREQUENCY}, {"VOLUME", ScriptMoveV2::mVOLUME} }; int32 ScriptMoveV2::mWAIT_NB_DIZIEME(TwinEEngine *engine, MoveScriptContext &ctx) { const int32 numSeconds = ctx.stream.readByte(); int32 currentTime = ctx.stream.readSint32LE(); debugC(3, kDebugLevels::kDebugScriptsMove, "MOVE::WAIT_NB_DIZIEME(%i, %i)", (int)numSeconds, currentTime); if (currentTime == 0) { currentTime = engine->timerRef + engine->toSeconds(numSeconds) / 10; ctx.stream.rewind(4); ctx.stream.writeSint32LE(currentTime); } if (engine->timerRef < currentTime) { ctx.undo(5); return 1; } ctx.stream.rewind(4); ctx.stream.writeSint32LE(0); return 0; } int32 ScriptMoveV2::mWAIT_NB_DIZIEME_RND(TwinEEngine *engine, MoveScriptContext &ctx) { const int32 numSeconds = engine->getRandomNumber(ctx.stream.readByte()); int32 currentTime = ctx.stream.readSint32LE(); debugC(3, kDebugLevels::kDebugScriptsMove, "MOVE::WAIT_NB_DIZIEME(%i, %i)", (int)numSeconds, currentTime); if (currentTime == 0) { currentTime = engine->timerRef + engine->toSeconds(numSeconds) / 10; ctx.stream.rewind(4); ctx.stream.writeSint32LE(currentTime); } if (engine->timerRef < currentTime) { ctx.undo(5); return 1; } ctx.stream.rewind(4); ctx.stream.writeSint32LE(0); return 0; } int32 ScriptMoveV2::mWAIT_NB_SECOND_RND(TwinEEngine *engine, MoveScriptContext &ctx) { const int32 numSeconds = engine->getRandomNumber(ctx.stream.readByte()); int32 currentTime = ctx.stream.readSint32LE(); debugC(3, kDebugLevels::kDebugScriptsMove, "MOVE::WAIT_NB_SECOND_RND(%i, %i)", (int)numSeconds, currentTime); if (currentTime == 0) { currentTime = engine->timerRef + engine->toSeconds(numSeconds); ctx.stream.rewind(4); ctx.stream.writeSint32LE(currentTime); } if (engine->timerRef < currentTime) { ctx.undo(5); return 1; } ctx.stream.rewind(4); ctx.stream.writeSint32LE(0); return 0; } int32 ScriptMoveV2::mSPRITE(TwinEEngine *engine, MoveScriptContext &ctx) { int16 num = ctx.stream.readSint16LE(); if (ctx.actor->_flags.bSprite3D) { engine->_actor->initSprite(num, ctx.actorIdx); } return 0; } int32 ScriptMoveV2::mSAMPLE_ALWAYS(TwinEEngine *engine, MoveScriptContext &ctx) { int32 sampleIdx = ctx.stream.readSint16LE(); debugC(3, kDebugLevels::kDebugScriptsMove, "MOVE::SAMPLE_ALWAYS(%i)", (int)sampleIdx); if (!engine->_sound->isSamplePlaying(sampleIdx)) { engine->_sound->mixSample3D(sampleIdx, engine->_sound->_parmSampleFrequence, engine->_sound->_parmSampleVolume, ctx.actor->posObj(), ctx.actorIdx); } return 0; } int32 ScriptMoveV2::mSET_FRAME(TwinEEngine *engine, MoveScriptContext &ctx) { const uint8 num = ctx.stream.readByte(); if (!ctx.actor->_flags.bSprite3D) { engine->_actor->setFrame(ctx.actorIdx, num); } return 0; } int32 ScriptMoveV2::mSET_FRAME_3DS(TwinEEngine *engine, MoveScriptContext &ctx) { int32 num = ctx.stream.readByte(); if (ctx.actor->_flags.bHasSpriteAnim3D) { const T_ANIM_3DS *anim = engine->_resources->getAnim(ctx.actor->A3DS.Num); if (num > (anim->Fin - anim->Deb)) { num = anim->Fin - anim->Deb; } num += anim->Deb; engine->_actor->initSprite(num, ctx.actorIdx); } return 0; } int32 ScriptMoveV2::mSET_START_3DS(TwinEEngine *engine, MoveScriptContext &ctx) { int32 num = ctx.stream.readByte(); if (ctx.actor->_flags.bHasSpriteAnim3D) { const T_ANIM_3DS *anim = engine->_resources->getAnim(ctx.actor->A3DS.Num); if (num > (anim->Fin - anim->Deb)) { num = anim->Fin - anim->Deb; } num += anim->Deb; ctx.actor->A3DS.Deb = num; } return 0; } int32 ScriptMoveV2::mSET_END_3DS(TwinEEngine *engine, MoveScriptContext &ctx) { int32 num = ctx.stream.readByte(); if (ctx.actor->_flags.bHasSpriteAnim3D) { const T_ANIM_3DS *anim = engine->_resources->getAnim(ctx.actor->A3DS.Num); if (num > (anim->Fin - anim->Deb)) { num = anim->Fin - anim->Deb; } num += anim->Deb; ctx.actor->A3DS.Fin = num; } return 0; } int32 ScriptMoveV2::mSTART_ANIM_3DS(TwinEEngine *engine, MoveScriptContext &ctx) { const int32 num = ctx.stream.readByte(); // NbFps if (ctx.actor->_flags.bHasSpriteAnim3D) { engine->_actor->initSprite(ctx.actor->A3DS.Deb, ctx.actorIdx); ctx.actor->SizeSHit = (int16)num; } return 0; } int32 ScriptMoveV2::mSTOP_ANIM_3DS(TwinEEngine *engine, MoveScriptContext &ctx) { if (ctx.actor->_flags.bHasSpriteAnim3D) { ctx.actor->SizeSHit = 0; } return 0; } int32 ScriptMoveV2::mWAIT_ANIM_3DS(TwinEEngine *engine, MoveScriptContext &ctx) { if (ctx.actor->_flags.bHasSpriteAnim3D) { if (ctx.actor->_sprite != ctx.actor->A3DS.Fin && ctx.actor->SizeSHit != 0) { ctx.undo(1); // OffsetTrack-- return 1; // wait } } return 0; } int32 ScriptMoveV2::mWAIT_FRAME_3DS(TwinEEngine *engine, MoveScriptContext &ctx) { int32 num = ctx.stream.readByte(); if (ctx.actor->_flags.bHasSpriteAnim3D) { const T_ANIM_3DS *anim = engine->_resources->getAnim(ctx.actor->A3DS.Num); if (num > (anim->Fin - anim->Deb)) { num = anim->Fin - anim->Deb; } num += anim->Deb; if (ctx.actor->_sprite != num) { ctx.undo(2); // OffsetTrack -= 2 return 1; // wait } } return 0; } // DECALAGE int32 ScriptMoveV2::mOFFSET(TwinEEngine *engine, MoveScriptContext &ctx) { engine->_sound->_parmSampleDecalage = ctx.stream.readSint16LE(); return 0; } // FREQUENCE int32 ScriptMoveV2::mFREQUENCY(TwinEEngine *engine, MoveScriptContext &ctx) { engine->_sound->_parmSampleFrequence = ctx.stream.readSint16LE(); return 0; } int32 ScriptMoveV2::mVOLUME(TwinEEngine *engine, MoveScriptContext &ctx) { engine->_sound->_parmSampleVolume = ctx.stream.readByte(); return 0; } ScriptMoveV2::ScriptMoveV2(TwinEEngine *engine) : ScriptMove(engine, function_map, ARRAYSIZE(function_map)) { } } // namespace TwinE