/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TSAGE_BLUEFORCE_DIALOGS_H #define TSAGE_BLUEFORCE_DIALOGS_H #include "tsage/core.h" #include "tsage/dialogs.h" #include "tsage/events.h" #include "tsage/graphics.h" namespace TsAGE { namespace BlueForce { using namespace TsAGE; class RightClickDialog : public GfxDialog { private: GfxSurface _surface; Visage _btnImages; Rect _rectList1[5]; Rect _rectList2[5]; Rect _rectList3[5]; Rect _rectList4[5]; int _highlightedAction; int _selectedAction; public: RightClickDialog(); ~RightClickDialog() override; void draw() override; bool process(Event &event) override; void execute(); }; class AmmoBeltDialog : public GfxDialog { private: GfxSurface _surface; Visage _cursorImages; Rect _dialogRect, _loadedRect, _gunRect, _clip1Rect, _clip2Rect; CursorType _cursorNum; int _inDialog; bool _closeFlag; public: AmmoBeltDialog(); ~AmmoBeltDialog() override; void draw() override; bool process(Event &event) override; void execute(); }; class RadioConvDialog : public GfxDialog { private: GfxButton _buttons[8]; public: RadioConvDialog(); ~RadioConvDialog() override; int execute(); static int show(); }; class OptionsDialog: public GfxDialog { private: GfxButton _btnSave, _btnRestore, _btnRestart; GfxButton _btnQuit, _btnResume; GfxButton _btnSound; GfxMessage _gfxMessage; public: OptionsDialog(); ~OptionsDialog() override {} static void show(); }; } // End of namespace BlueForce } // End of namespace TsAGE #endif