/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOT_MOUSE_H #define TOT_MOUSE_H namespace Tot { struct MouseMask { void *mask; uint width; uint height; }; class MouseManager { public: MouseManager(); ~MouseManager(); void drawMask(int idx); void warpMouse(int mask, int x, int y); void setMask(int maskNum); void animateMouseIfNeeded(); void hide(); void show(); void setMouseArea(Common::Rect rect); void warpMouse(Common::Point p); void printPos(int x, int y, int screenPosX, int screenPosY); Common::Point getClickCoordsWithinGrid(); Common::Point getMouseCoordsWithinGrid(); uint mouseX, mouseY; // Coords of the mouse sprite uint mouseClickX, mouseClickY; // Coords of mouse clicks byte mouseMaskIndex; // Frame index of the mouse mask private: Common::Rect _mouseArea; int _currentMouseMask = 0; MouseMask _mouseMasks[8]; void loadMasks(); void setMouseMask(int numMask); }; } // End of namespace Tot #endif