/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOT_EVENTS_H #define TOT_EVENTS_H #include "common/events.h" #include "common/scummsys.h" namespace Tot { enum GAME_KEY { KEY_TALK = 0, KEY_PICKUP = 1, KEY_LOOKAT = 2, KEY_USE = 3, KEY_OPEN = 4, KEY_CLOSE = 5, KEY_YES = 6, KEY_NO = 7, KEY_SAVELOAD = 8, KEY_VOLUME = 9, KEY_ESCAPE = 10, KEY_NONE = -1 }; class TotEventManager { private: Common::Event _event; void handleKey(const Common::Event &event); public: bool _escKeyFl = false; bool _keyPressed = false; GAME_KEY _gameKey = KEY_NONE; bool _leftMouseButton = 0; bool _rightMouseButton = 0; int16 _mouseX = 0; int16 _mouseY = 0; Common::Event _lastKeyEvent; TotEventManager(); void pollEvent(bool allowDrag = false); void zeroEvents(bool allowDrag = false); void waitForPress(); }; } // End of namespace Tot #endif