/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOT_FLICDECODER_H #define TOT_FLICDECODER_H #include "video/flic_decoder.h" namespace Tot { class TotFlicDecoder : public Video::FlicDecoder { public: TotFlicDecoder() : Video::FlicDecoder() {} ~TotFlicDecoder() {} bool loadStream(Common::SeekableReadStream *stream) override; private: class TotVideoTrack : public Video::FlicDecoder::FlicVideoTrack { public: TotVideoTrack(Common::SeekableReadStream *stream, uint16 frameCount, uint16 width, uint16 height); ~TotVideoTrack() override; private: void handleFrame() override; }; }; } // End namespace Tot #endif