/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has * exclusively licensed this code on March 23th, 2024, to be used in * closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef TOON_TEXT_H #define TOON_TEXT_H #include "toon/toon.h" namespace Toon { class TextResource { public: TextResource(ToonEngine *vm); ~TextResource(void); bool loadTextResource(const Common::Path &fileName); char *getText(int32 id); int32 getId(int32 offset); int32 getNext(int32 offset); protected: int32 _numTexts; uint8 *_textData; ToonEngine *_vm; }; } // End of namespace Toon #endif