/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_CONST_BOUNDARIES_H #define TITANIC_CONST_BOUNDARIES_H #include "titanic/star_control/fvector.h" #include "common/array.h" namespace Titanic { class CCamera; class CSurfaceArea; class CConstBoundaries { struct CBoundaryVector : public FVector { bool _isDrawn; // Line is drawn to previous point CBoundaryVector() : FVector(), _isDrawn(false) {} }; private: Common::Array _data; public: CConstBoundaries(); /** * Initialize the array */ bool initialize(); /** * Draw the boundary structure */ void draw(CSurfaceArea *surface, CCamera *camera); }; } // End of namespace Titanic #endif /* TITANIC_CONST_BOUNDARIES_H */