/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_PET_GFX_ELEMENT_H #define TITANIC_PET_GFX_ELEMENT_H #include "titanic/pet_control/pet_element.h" namespace Titanic { class CPetGfxElement: public CPetElement { public: CGameObject *_object0; CGameObject *_object1; CGameObject *_object2; public: CPetGfxElement() : CPetElement(), _object0(nullptr), _object1(nullptr), _object2(nullptr) {} /** * Setup the element */ void setup(PetElementMode mode, const CString &name, CPetControl *petControl) override; /** * Reset the element */ void reset(const CString &name, CPetControl *petControl, PetElementMode mode = MODE_UNSELECTED) override; /** * Draw the item */ void draw(CScreenManager *screenManager) override; /** * Draw the item */ void draw(CScreenManager *screenManager, const Common::Point &destPos) override; /** * Get the bounds for the element */ Rect getBounds() const override; /** * Get the game object associated with this item */ CGameObject *getObject() const override; /** * Gets the explicit bounds set for the graphic element, * ignoring any associated sub-object bounds */ const Rect &getRawBounds() const { return _bounds; } }; } // End of namespace Titanic #endif /* TITANIC_PET_GFX_ELEMENT_H */