/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/game/volume_control.h" namespace Titanic { CVolumeControl::CVolumeControl() : CGameObject() { } void CVolumeControl::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldBC, indent); file->writeQuotedLine(_string1, indent); file->writeNumberLine(_fieldCC, indent); CGameObject::save(file, indent); } void CVolumeControl::load(SimpleFile *file) { file->readNumber(); _fieldBC = file->readNumber(); _string1 = file->readString(); _fieldCC = file->readNumber(); CGameObject::load(file); } bool CVolumeControl::EnterNodeMsg(CEnterNodeMsg *msg) { warning("CVolumeControl::handleEvent"); return true; } } // End of namespace Titanic