/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/game/placeholder/tv_on_bar.h" namespace Titanic { BEGIN_MESSAGE_MAP(CTVOnBar, CPlaceHolder) ON_MESSAGE(VisibleMsg) END_MESSAGE_MAP() void CTVOnBar::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writePoint(_tvPos, indent); CPlaceHolder::save(file, indent); } void CTVOnBar::load(SimpleFile *file) { file->readNumber(); _tvPos = file->readPoint(); CPlaceHolder::load(file); } bool CTVOnBar::VisibleMsg(CVisibleMsg *msg) { setVisible(msg->_visible); if (msg->_visible) setPosition(_tvPos); else setPosition(Point(0, 0)); return true; } } // End of namespace Titanic