/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TITANIC_NAMED_ITEM_H #define TITANIC_NAMED_ITEM_H #include "titanic/core/tree_item.h" namespace Titanic { class CViewItem; class CNodeItem; class CRoomItem; class CNamedItem: public CTreeItem { DECLARE_MESSAGE_MAP; public: CString _name; public: CLASSDEF; /** * Dump the item */ CString dumpItem(int indent) const override; /** * Save the data for the class to file */ void save(SimpleFile *file, int indent) override; /** * Load the data for the class from file */ void load(SimpleFile *file) override; /** * Gets the name of the item, if any */ const CString getName() const override { return _name; } /** * Returns true if the item's name matches a passed name */ bool isEquals(const CString &name, bool startsWith = false) const override; /** * Find a parent node for the item */ virtual CViewItem *findView() const; /** * Find a parent node for the item */ virtual CNodeItem *findNode() const; /** * Find a parent room item for the item */ virtual CRoomItem *findRoom() const; }; } // End of namespace Titanic #endif /* TITANIC_NAMED_ITEM_H */