/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/tetraedge.h" #include "common/str-array.h" #include "math/matrix4.h" #include "tetraedge/te/te_vector3f32.h" #include "tetraedge/te/te_quaternion.h" namespace Tetraedge { bool TeVector3f32::parse(const Common::String &val) { const Common::StringArray parts = TetraedgeEngine::splitString(val, ','); if (parts.size() != 3) return false; x() = atof(parts[0].c_str()); y() = atof(parts[1].c_str()); z() = atof(parts[2].c_str()); return true; } void TeVector3f32::rotate(const TeQuaternion &rot) { const TeMatrix4x4 matrix = rot.toTeMatrix(); *this = (matrix * *this); } TeVector3f32 operator^(const TeVector3f32 &left, const TeVector3f32 &right) { TeVector3f32 retval; float rx = right.x(); float ry = right.y(); float rz = right.z(); float lx = left.x(); float ly = left.y(); float lz = left.z(); retval.x() = ly * rz - lz * ry; retval.y() = lz * rx - lx * rz; retval.z() = lx * ry - ly * rx; return retval; } } // end namespace Tetraedge