/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_vector2f32.h" #include "tetraedge/te/te_vector2s32.h" #include "tetraedge/te/te_vector3f32.h" #include "tetraedge/tetraedge.h" namespace Tetraedge { TeVector2f32::TeVector2f32(const TeVector2s32 &other) { setX(other._x); setY(other._y); } bool TeVector2f32::parse(const Common::String &val) { const Common::StringArray parts = TetraedgeEngine::splitString(val, ','); if (parts.size() != 2) return false; setX(atof(parts[0].c_str())); setY(atof(parts[1].c_str())); return true; } } // end namespace Tetraedge