/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/tetraedge.h" #include "tetraedge/te/te_resource.h" #include "tetraedge/te/te_resource_manager.h" namespace Tetraedge { uint32 TeResource::_idCounter = 1; TeResource::TeResource() { generateAccessName(); } TeResource::~TeResource() { g_engine->getResourceManager()->removeResource(this); } void TeResource::generateAccessName() { static char hexaChars[] = "0123456789ABCDEF"; /* Note: the original game this generates a 64-bit ID, but are we really ever going to have 4 billion objects? */ char name[9]; name[0] = hexaChars[_idCounter >> 28 & 0xf]; name[1] = hexaChars[_idCounter >> 24 & 0xf]; name[2] = hexaChars[_idCounter >> 20 & 0xf]; name[3] = hexaChars[_idCounter >> 16 & 0xf]; name[4] = hexaChars[_idCounter >> 12 & 0xf]; name[5] = hexaChars[_idCounter >> 8 & 0xf]; name[6] = hexaChars[_idCounter >> 4 & 0xf]; name[7] = hexaChars[_idCounter & 0xf]; name[8] = '\0'; _idCounter++; _accessName = name; } } // end namespace Tetraedge