/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_RENDERER_OPENGL_H #define TETRAEDGE_TE_TE_RENDERER_OPENGL_H #if defined(USE_OPENGL_GAME) #include "tetraedge/te/te_renderer.h" namespace Tetraedge { class TeRendererOpenGL : public TeRenderer { public: TeRendererOpenGL(); void clearBuffer(TeRenderer::Buffer buf) override; void colorMask(bool r, bool g, bool b, bool a) override; void disableAllLights() override; void disableTexture() override; void disableWireFrame() override; void disableZBuffer() override; void drawLine(const TeVector3f32 &from, const TeVector3f32 &to) override; void enableAllLights() override; void enableTexture() override; void enableWireFrame() override; void enableZBuffer() override; void init(uint width, uint height) override; void loadProjectionMatrix(const TeMatrix4x4 &matrix) override; Common::String renderer() override; void renderTransparentMeshes() override; void reset() override; void setClearColor(const TeColor &col) override; void setCurrentColor(const TeColor &col) override; void setMatrixMode(enum MatrixMode mode) override; void setViewport(int x, int y, int w, int h) override; void shadowMode(enum ShadowMode mode) override; Common::String vendor() override; void applyMaterial(const TeMaterial &m) override; void updateGlobalLight() override; void updateScreen() override; protected: void loadMatrixToGL(const TeMatrix4x4 &matrix) override; }; } // end namespace Tetraedge #endif // USE_OPENGL #endif // TETRAEDGE_TE_TE_RENDERER_OPENGL_H