/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_REAL_TIMER_H #define TETRAEDGE_TE_TE_REAL_TIMER_H namespace Tetraedge { /* All times in microseconds. */ class TeRealTimer { public: TeRealTimer(); uint64 getTimeFromStart(); void pause(); void start(); void stop(); uint64 systemTime(); uint64 monotonicSystemTime(); uint64 time_(); uint64 timeElapsed(); uint64 timeFromLastTimeElapsed(); bool isPaused() const { return _paused; } private: bool _paused; uint64 _startTime; uint64 _startTime2; uint64 _pausedTime; uint64 _maxTimeSeen; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_REAL_TIMER_H