/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_PARTICLE_H #define TETRAEDGE_TE_TE_PARTICLE_H #include "common/str.h" #include "tetraedge/te/te_vector3f32.h" #include "tetraedge/te/te_real_timer.h" #include "tetraedge/te/te_intrusive_ptr.h" #include "tetraedge/te/te_3d_texture.h" #include "tetraedge/te/te_scene.h" namespace Tetraedge { class TeParticle : public TeReferencesCounter { public: class TeElement : public TeModel { public: TeElement() : _elapsedTime(0), _yOffset(0) {} float _elapsedTime; float _yOffset; TeVector3f32 _direction; }; TeParticle(TeScene *scene); ~TeParticle(); void setName(const Common::String &name) { _name = name; } bool loadTexture(const Common::String &name); void setPosition(const TeVector3f32 &pos) { _position = pos; } void setDirection(const TeVector3f32 &dir) { _direction = dir; } void setSize(float size) { _size = size; } void setVolumeSize(const TeVector3f32 &size) { _volumeSize = size; } void setStartColor(const TeColor &col) { _startColor = col; } void setEndColor(const TeColor &col) { _endColor = col; } void setColorTime(int time) { _colorTime = time; } void setTime(int time) { _time = time; } void setPeriod(int period) { _period = period; } void setParticlePerPeriod(int val) { _particlePerPeriod = val; } void setEnabled(bool enabled) { _enabled = enabled; } void setStartLoop(int startloop) { _startLoop = startloop; } void setGravity(float gravity) { _gravity = gravity; } void setRandomDir(bool val) { _randomDir = val; } void setOrientation(const TeVector3f32 &orientation); void setMatrix(const TeMatrix4x4 &mat) { _matrix = mat; } void update(int val); int startLoop() const { return _startLoop; } TeRealTimer realTimer() { return _realTimer; } static int getIndex(const Common::String &name); static TeParticle *getIndexedParticle(int idx); static void cleanup(); static void deleteAll(); static void updateAll(int val); private: Common::List> _elements; Common::Array> _elementsPending; TeScene *_scene; TeRealTimer _realTimer; Common::String _name; TeIntrusivePtr _texture; TeVector3f32 _position; TeVector3f32 _direction; float _size; TeVector3f32 _volumeSize; TeColor _startColor; TeColor _endColor; int _colorTime; int _time; int _lastTime; int _period; int _particlePerPeriod; bool _enabled; int _startLoop; float _gravity; bool _randomDir; TeMatrix4x4 _matrix; TeMatrix4x4 _orientMatrix; static Common::Array *indexedParticles(); static Common::Array *_indexedParticles; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_PARTICLE_H