/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/util.h" #include "tetraedge/te/te_obp.h" namespace Tetraedge { TeOBP::TeOBP(): _boundsNeedUpdate(false) { } void TeOBP::addChild(Te3DObject2 *newchild) { Te3DObject2::addChild(newchild); _boundsNeedUpdate = true; } void TeOBP::addChildBefore(Te3DObject2 *newchild, const Te3DObject2 *ref) { Te3DObject2::addChildBefore(newchild, ref); _boundsNeedUpdate = true; } void TeOBP::removeChild(Te3DObject2 *newchild) { Te3DObject2::removeChild(newchild); _boundsNeedUpdate = true; } void TeOBP::removeChildren() { Te3DObject2::removeChildren(); _boundsNeedUpdate = true; } bool TeOBP::isIn(const TeVector2f32 &pt) { updateTransformed(); return (pt.getX() >= _transformedTL.getX() && pt.getY() >= _transformedTL.getY() && pt.getX() < _transformedBR.getX() && pt.getY() < _transformedBR.getY()); } bool TeOBP::isIn(const TeVector2f32 &v1, const TeVector2f32 &v2, const TeVector2f32 &v3) { updateTransformed(); error("TODO: Implement TeOBP::isIn()"); } void TeOBP::setCorners(const TeVector3f32 &c1, const TeVector3f32 &c2, const TeVector3f32 &c3, const TeVector3f32 &c4) { _corner1 = c1; _corner2 = c2; _corner3 = c3; _corner4 = c4; _boundsNeedUpdate = true; } void TeOBP::setPosition(const TeVector3f32 &pos) { Te3DObject2::setPosition(pos); _boundsNeedUpdate = true; } void TeOBP::setRotation(const TeQuaternion &rot) { Te3DObject2::setRotation(rot); _boundsNeedUpdate = true; } void TeOBP::setScale(const TeVector3f32 &scale) { Te3DObject2::setScale(scale); _boundsNeedUpdate = true; } void TeOBP::translate(const TeVector3f32 &offset) { Te3DObject2::translate(offset); _boundsNeedUpdate = true; } void TeOBP::updateTransformed() { if (!_boundsNeedUpdate) return; const TeMatrix4x4 transform = worldTransformationMatrix(); TeVector3f32 transformc1 = transform * _corner1; TeVector3f32 transformc2 = transform * _corner2; TeVector3f32 transformc3 = transform * _corner3; TeVector3f32 transformc4 = transform * _corner4; _transformedTL.setX(MIN(MIN(MIN(transformc1.x(), transformc2.x()), transformc3.x()), transformc4.x())); _transformedTL.setY(MIN(MIN(MIN(transformc1.z(), transformc2.z()), transformc3.z()), transformc4.z())); _transformedBR.setX(MAX(MAX(MAX(transformc1.x(), transformc2.x()), transformc3.x()), transformc4.x())); _transformedBR.setY(MAX(MAX(MAX(transformc1.z(), transformc2.z()), transformc3.z()), transformc4.z())); _boundsNeedUpdate = false; } /*static*/ void TeOBP::deserialize(Common::ReadStream &stream, TeOBP &dest) { dest._boundsNeedUpdate = true; Te3DObject2::deserialize(stream, dest); TeVector3f32::deserialize(stream, dest._corner1); TeVector3f32::deserialize(stream, dest._corner2); TeVector3f32::deserialize(stream, dest._corner3); TeVector3f32::deserialize(stream, dest._corner4); } } // end namespace Tetraedge