/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_OBJECT_H #define TETRAEDGE_TE_TE_OBJECT_H #include "common/array.h" namespace Tetraedge { class TeObject { public: TeObject(); virtual ~TeObject() {} /** Add this object to the pending deletion queue (deleted at the end of a frame) */ void deleteLater(); static void deleteLaterStatic(TeObject *obj); /** Delete all pending objects now */ static void deleteNow(); static void cleanup(); private: static Common::Array *_pendingDeleteList; static Common::Array *pendingDeleteList(); }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_OBJECT_H