/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_name_val_xml_parser.h" namespace Tetraedge { // Parser callback methods bool TeNameValXmlParser::parserCallback_value(ParserNode *node) { Common::String valStr = node->values["value"]; // Replace """ with " character. This is the only character // entity used in the game files. uint qpos = valStr.find("""); while (qpos != Common::String::npos) { valStr.replace(qpos, 6, "\""); qpos = valStr.find("""); } Common::String name; if (_curGroup.empty()) name = node->values["name"]; else name = _curGroup + "." + node->values["name"]; _map.setVal(name, valStr); return true; } bool TeNameValXmlParser::parserCallback_group(ParserNode *node) { _curGroup = node->values["name"]; _groupNames.push_back(_curGroup); return true; } bool TeNameValXmlParser::closedKeyCallback(ParserNode *node) { if (node->name == "group") _curGroup.clear(); return true; } } // end namespace Tetraedge