/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_MESH_TINYGL_H #define TETRAEDGE_TE_TE_MESH_TINYGL_H #if defined(USE_TINYGL) #include "tetraedge/te/te_mesh.h" namespace Tetraedge { class TeMeshTinyGL : public TeMesh { public: TeMeshTinyGL(); void copy(const TeMesh &other); void draw() override; TeMesh::Mode getMode() const override; void setMode(enum Mode mode) override; void setConf(uint vertexCount, uint indexCount, enum Mode mode, uint materialCount, uint materialIndexCount); void setglTexEnvBlend() override; uint32 getTexEnvMode() const override; private: uint _glMeshMode; uint32 _gltexEnvMode; }; } // end namespace Tetraedge #endif // USE_TINYGL #endif // TETRAEDGE_TE_TE_MESH_H