/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_matricies_stack.h" namespace Tetraedge { TeMatriciesStack::TeMatriciesStack() { _stack.push(TeMatrix4x4()); } const TeMatrix4x4 &TeMatriciesStack::currentMatrix() const { return _stack.top(); } bool TeMatriciesStack::isEmpty() const { return _stack.empty(); } void TeMatriciesStack::loadIdentity() { _stack.top() = TeMatrix4x4(); } void TeMatriciesStack::loadMatrix(const TeMatrix4x4 &matrix) { _stack.top() = matrix; } void TeMatriciesStack::multiplyMatrix(const TeMatrix4x4 &matrix) { _stack.top() = _stack.top() * matrix; } void TeMatriciesStack::popMatrix() { if (_stack.size() > 1) _stack.pop(); } void TeMatriciesStack::pushMatrix() { _stack.push(_stack.top()); } void TeMatriciesStack::rotate(const TeQuaternion &rot) { _stack.top() = _stack.top() * rot.toTeMatrix(); } void TeMatriciesStack::rotate(float angle, const TeVector3f32 &axis) { rotate(TeQuaternion::fromAxisAndAngle(axis, angle)); } void TeMatriciesStack::scale(const TeVector3f32 &scale) { _stack.top().scale(scale); } uint TeMatriciesStack::size() { return _stack.size(); } void TeMatriciesStack::translate(const TeVector3f32 &trans) { _stack.top().translate(trans); } } // end namespace Tetraedge